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FAQs
Project Setup
- Begin by creating a New > Games > ThirdPerson > Blueprint Project with Starter Content, named FindingActors. ...
- Navigate to Edit > Project Settings > Engine > Input > Bindings > Action Mappings, then click Add(+) to create a new action mapping named FindActorPressed, then set the key value to 1.
You can add Actors to your Level from the Content Browser by using drag and drop. To do this, follow the steps below: In the Content Browser, find the Asset you want to place. Left-click the Asset, then drag it into the Level Viewport and drop it at the location where you want to place it.
From the Content Browser, click Add/New > Blueprint Class. Then, from the Pick Parent Class menu, select Actor Component to create a new Actor Component named Bp_HealthComponent. In the Class Defaults, navigate to the MyBlueprint panel.
From the Main Editor window, inside the Level Viewport click the Box Trigger Blueprint. In the Details panel for the Box Trigger , click the eye dropper icon next to Target Actor . In the level viewport, click a different Actor than the one you used before. Play in the editor again.
Just go to Window > details.